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Learning Cocoa

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This book is filled with little hints and tips and condensed with great material. It reminds me of the Kernighan and Richie's book for C. There's something to learn in each single paragraph.


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Learning Cocoa Overviews

Learn Cocoa™ application development not merely by reading, but by doing.Learning Cocoa begins with essential object-oriented programming concepts for those with no previous experience. It then introduces the Cocoa environment, development, tools, and some simple tutorials to help you understand the elements of Cocoa programming. For the rest of the book you create a series of increasingly complex example applications, with the code right in the text, so you simply type it in. Each tutorial lays the foundation for the more advanced techniques and concepts in the next one. You don't need an extensive programming background to work with this book, though some experience with C is helpful. If you already know an object-oriented programming language like Java or Smalltalk, you'll quickly feel at home with Objective-C, the language of this book. Written by Apple Computer insiders with access to engineers deeply involved in creating Mac OS® X, the book brings you information you can't get anywhere else--and a potential leg up in the Mac OS X application development market.


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Learning Cocoa Specifications

For Mac developers of all levels, Learning Cocoa provides an approachable guide to creating applications using Objective-C and the programming tools built into the new Mac OS X operating system. This efficiently packaged text will help virtually anyone master basic Mac application development.

Written by the experts at Apple Computer, Inc., this book sets an admirable standard of clarity for a basic programming tutorial. It begins with the fundamentals of object-oriented programming and Objective-C, the default language used for the Mac platform. Much of the book consists of hands-on exercises for creating a variety of simple Mac applications built on the Cocoa application framework (a rich set of classes that make it simple to create software). Learning Cocoa is not just a source of raw source code; rather, its salient feature is a series of step-by-step guides to working with Mac OS X tools like the Interface Builder and the built-in Apple IDE. From a simple "Hello, World" program and a currency converter to a "Travel Advisor" application (with information on three countries) and a "To Do" application, the book provides exercises that show you all the steps for creating software using a variety of tools.

The discussion of the user interface widgets that are available in the Mac OS X is excellent. You will learn how to design interfaces (which are saved to .nib files), and about the Model-View-Controller architecture recommended by Apple for designing reusable and flexible classes. Later in the book, the same classes are reused in a multiple-document version of the Travel Advisor program. Sample code for a custom widget that displays a calendar will show you how to build custom components.

Throughout this book, there's plenty of information on the nuts and bolts of building successful applications for the Mac OS X, especially memory and resource management. There're also plenty of diagrams and background on the architecture of using Cocoa application framework classes together to create software.

Even Mac beginners should benefit from this concise and well-presented text. It will have you writing simple applications fast, while giving you the latest on the classes and tools available on the newest Mac OS X. --Richard Dragan

Topics covered:

  • Overview of the Cocoa framework for Mac OS X
  • Object-oriented programming tutorial
  • Objective-C language quick start
  • Mac application development tools (including Project Builder, Interface Builder, and command-line tools)
  • A "Hello, World" application in Cocoa
  • Fundamental Cocoa classes (including collections and controls)
  • Memory and resource management in Cocoa
  • A "Currency Converter" application (including basic GUI programming with Cocoa components)
  • Event-handling basics
  • Using table views and data sources
  • Persistence and "flattening" Cocoa objects
  • A "Travel Advisor" sample application (including the Model-View-Controller architecture)
  • The Cocoa Multiple-Document Architecture
  • A "To Do" scheduling application (including a custom calendar component and timers)
  • Deployment in Cocoa (application settings, icons, and document types)
  • Compiler optimization in Cocoa
  • Reference for basic graphics in Cocoa


Customer Review



Bad Dog! - A. W. Crawford - WI, US
Dull, dull, dull. Quite literally this is a bunch of documentation you can download from Apple's site bound in a book. Yes, you do learn something, but the ratio of useful information to "type in the program" is awful and it's very dry reading.

Try the Aaron Hillegass book, or the new O'Reilly "Building Cocoa Applications" if you want a useful title on programming Cocoa. I see there's a second edition of this book due in September 2002 - hopefully this'll either pep up the existing content, or add something more (published paper documentation for the Cocoa frameworks is non-existent, probably because some of the on-line documentation I've looked at still has big gaping holes in it - and people wonder why Carbonized apps outnumber those that use Cocoa...)



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Mac OS X Internals: A Systems Approach

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This is analogous to the Windows Resource Kits for OS X, only better. The many examples, most using some sort of code to make their point, combined with the depth of topics covered, makes this the one book really serious OS X coders and admins need to have.

Like it's cousin, the MS ResKit, it's dry, concise, and may scare off some folks. And like the ResKit, it's just as essential as a learning tool and reference book rolled into one.

I've seen many reviews that talk about this book as a book for programmers. I don't believe that for one second. I've heard many references to the old days when all admins were programmers and heard tell of greybeard hackers who are equally proficient at both coding and admin work. This book does a similar job of blending the lines between the two tasks, illustrating concepts and giving examples using C and scripting as well as using human readable english. As a non-coding UNIX and OS X aficionado, I look forward to broadening my knowledge of both programming and unix administration as it applies to OS X via this awe-inspiring book.


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Mac OS X Internals: A Systems Approach Overviews

Mac OS X was released in March 2001, but many components, such as Mach and BSD, are considerably older. Understanding the design, implementation, and workings of Mac OS X requires examination of several technologies that differ in their age, origins, philosophies, and roles.

Mac OS X Internals: A Systems Approach is the first book that dissects the internals of the system, presenting a detailed picture that grows incrementally as you read. For example, you will learn the roles of the firmware, the bootloader, the Mach and BSD kernel components (including the process, virtual memory, IPC, and file system layers), the object-oriented I/O Kit driver framework, user libraries, and other core pieces of software. You will learn how these pieces connect and work internally, where they originated, and how they evolved. The book also covers several key areas of the Intel-based Macintosh computers.

A solid understanding of system internals is immensely useful in design, development, and debugging for programmers of various skill levels. System programmers can use the book as a reference and to construct a better picture of how the core system works. Application programmers can gain a deeper understanding of how their applications interact with the system. System administrators and power users can use the book to harness the power of the rich environment offered by Mac OS X. Finally, members of the Windows, Linux, BSD, and other Unix communities will find the book valuable in comparing and contrasting Mac OS X with their respective systems.

Mac OS X Internals focuses on the technical aspects of OS X and is so full of extremely useful information and programming examples that it will definitely become a mandatory tool for every Mac OS X programmer.




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Customer Review


Disappointing. - John A. Marcovitz -
Honestly I haven't found a single useful scrap of useful information in this massive tome. For example I needed info on a few internals like the Quartz Event Services and found nothing except for some sample code that the author placed on the website for keyboard and mouse redirection. However there is no mention of this service in the book or any of the low level API calls that are needed. I also needed in depth information about the Process Manager. Again there was nothing. I had to resort to Apple API documentation in both cases But shoot I could have saved a pretty penny not buying the book in the first place.


Very Well Written - James M. Schorr - Concord, NC
I'd been meaning to buy this book for over a year and was not disappointed. It is very well written, easy to understand and goes quite into depth regarding OS X.



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Program Phases, A Programming Language And API Translator

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Program Phases, A Programming Language And API Translator Overviews

Program Phases, A Programming Language and API Translator allows programmers to quickly learn new programming languages by providing indexed example programs written in multiple programming language/API combinations. The following language/API combinations are used to implement the example programs: Java/Swing, Visual FoxPro, C/Win32, C++/Win32, Visual Basic 6, C++/MFC, C#/.NET, Visual Basic .NET, Managed C++, Python/Tk, Perl/Tk, PHP CLI/GTK, Ruby/Tk, Tcl/Tk, Delphi, C++/QT4, C++/wxWidgets, C/Core Foundation, C/Carbon, Objective-C/Cocoa, C/Gtk, JScript, and JavaScript. For the multi-platform combinations, compiling and debugging instructions are provided for the Windows, Mac OS X, and Linux platforms. More information is available at: http://programphases.com


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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Scott Stevenson's tutorials on Cocoa Dev Central have been an invaluable resource for new Cocoa developers for many years, with down to earth descriptions of the essential topics of Cocoa programming and the Objective-C language.

This book brings all that and so much more. It is certainly `the' Cocoa programmer's guide to getting up and running. Starting off with an essential setup guide, chapter two quickly jumps into code, with a great introduction to the C programming language and basic programming concepts that form the foundations of thinking in code. Covering the perfect amount of C, from the ground up the author discusses the basics of variables, functions, conditions and straight forward examples of a procedural application.

Chapter Three dives deeper into C discussing arrays, loops, pointers, primitive types, dynamic memory and more. Scott does a great job of introducing new concepts at a human level, making each new idea tangible. This is where his tutorials have always thrived, and these chapters are definitely where I wish that I could have started my journey into programming.

Chapter Four is where the fun really begins. Thinking in Objects. The author begins to introduce the conceptual foundations of object oriented programming, with clear-cut examples of designing objects. The following two chapters compose the best introduction to Objective-C that I have seen, covering everything from classes, syntax and memory management to dynamic language features like introspection and forwarding messages, interspersed with quintessential thoughts on object-oriented design.

The next chapter discusses the Foundation framework and its value classes, the lower level component of Cocoa. A subject that is often abstract comes through in tangible examples of working with objects and the real life data they represent. This chapter goes into detail discussing many of the value classes that you will use regularly developing Cocoa applications. Styled like a reference, but broken apart by relevant topics, you go through data objects, collection classes, mutability and more, and every class and topic comes with a healthy portion of code. The examples in this section are great.

Chapter Eight is like starting a new book. Titled Basic Controls, it jumps into the user interface level of application development and covers the basics of creating an interface and wiring it up to your code. There are a lot of new topics that go into connecting UI to code, and I think Scott does a great job here of peeling away the layers of the subject, using good examples that help you make sense of things quickly.

The next section was the most helpful to me, as a Cocoa developer with some experience but certainly not expertise, the discussion of Model-View-Controller design and the great sample application were just what I needed to be able to picture the beginning points of real applications in my mind.

I love the chapter on custom drawing, and the amount of coverage it has on the details of creating custom UI programmatically. The sample photo viewer app, with a nice shine drawn on the photo programmatically, cracks open a world of possibilities. And the section on refactoring view code is a true gem; this one part was my favorite.

The final word is a take away guide absolutely worth revisiting.
-

Scott Stevenson has been an active member in the Mac developer community for many years, and has always been respected for his contributions through awesome tutorials on his website, focused on getting new beginners started, and great technical articles on his blog, ranging many topics relevant to writing software with Cocoa. I started with Scott's tutorials years ago, and have followed all of his material since, so I was really excited when this book was announced, and I can honestly say that it did not disappoint. It is the absolute best introduction to Cocoa programming with Objective-C, written by a true expert on the subject and one of the best teachers around.

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Features

  • ISBN13: 9780596804794
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit


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Customer Review


Just alright - Stanley Siu - Jersey city, NJ USA
I read this book on Safari online both the rough cut version and the final version.
I do find the book very easy to read as I always enjoy Scott Stevenson's Theocacao blog and his articles on [...]


One thing is certain that this book is not targeted for non-beginner, as the title suggested. Its content is introductory and far too short with 11 chapters. Compared to other books like Cocoa Programming (Aaron Hillegass) which has 35 chapters, it is obvious that a lot of topics are left out. Don't expect advanced topics like Core Animation, Grand Central etc.

Now for up-and-coming Cocoa programmer, is it a good book?
I felt that on this regard, the author is too ambitious.
It is tough to cover Cocoa and Foundation Framework, let alone having to cram C, Objective-C, object-oriented principles and design pattern into it, it ends up only touching the surface on most topics.
And if the newcomer want to know what's the iPhone or iPad app all about, sorry there is none mentioned.
It seems that the author fails on meeting both ends that, either lets the reader to build a solid foundation or having them a tastes of Mac, iPhone programming on Cocoa.

Honestly I wonder why publishing companies in general don't release computer programming books in a series.
If I think of this book as Volume I out of Volume 5, it is a pretty good book. And progressing with the series gives the readers a sense of achievement too.





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Practical Ruby Projects: Ideas for the Eclectic Programmer (Books for Professionals by Professionals)

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The past few years have seen the English-language Ruby book market explode. Before the phenomenal success of Rails it was perfectly possible to own every available title (and not use much storage space), but now that would be quite a challenge and lead to considerable redundancy. Having worked my way through quite a few Rails books of late, reading Practical Ruby Projects--a Ruby book that doesn't even mention web frameworks--was both a pleasant diversion and a highly illuminating experience.

Like the last volume I reviewed (Pro JavaScript Design Patterns), this book is unabashedly aimed at experienced programmers. There's a brief paragraph on "getting set up", but no detailed guide to obtaining the tools. Instead we dive right in to a sequence of projects that includes: making music (dipping into calling C code from ruby), animation, simulation, building a strategy game (and adding a RubyCocoa frontend), genetic algorithms, and even implementing lisp and parsers. Once again the "apress roadmap," a diagram intended to show how the skillsets in their different volumes build on one another, is misleading pitching this between "Beginning Ruby" and other volumes I've reviewed like Practical Ruby for System Administration and Pro Active Record. Don't believe it. Though there's little overlap in the material, this is a more advanced volume than either of those and readers should be prepared.

The pace of the book is measured and Topher Cyll does a good job of gradually building up the projects a step at a time. Along the way a variety of practices are demonstrated with many methods stubbed out for demonstration purposes before being filled in when they are needed, and considerable time spent on decoupling code. That latter piece is particularly in evidence in the chapters on building a turn-based strategy game and then developing a RubyCocoa front-end. Despite careful design early on further refactoring is needed to make it easy to apply the front-end and that process is carefully worked through.

Most of the book makes some use of existing libraries. The initial lisp chapter uses the sexp library and the subsequent section on writing a parse relies on rparsec. For the most part, however, use of the libraries is kept to a minimum, allowing for fairly self-contained code. Unit testing is largely ignored until the last chapter, where the need for tests when constructing a grammar/parser is explained and a test-first development model is encouraged. That works well to demonstrate the power of tests for complex (and often brittle) code.

This is not a book designed for public transport reading. Working through chapters on the bus I frequently found myself wanting to reach for my laptop to get a better grasp of how a piece of code worked. While the explanation is generally very good, with material of this complexity there is nothing like running the code and tweaking it to make sure you've understood exactly what each transformation does. It's a book to take your time over, so be prepared!

A few editorial errors have crept in, suggesting a re-organisation of the contents late in the day. In particular an early reference to s-expressions seemed to presume that the lisp and/or parsing chapters were featured early. That's not a big deal and will hopefully be corrected in later printings; the author does encourage skipping around within the book, but there is value in working through it roughly in order, and not just for the two "paired" chapters that explicitly build on one another.

Perhaps the most striking thing about this book is the reminder that even for those of us whose primary programming activity is web development, studying other areas can be extremely helpful. Not only is it helpful to see how other developers structure their code, but tools like genetic algorithms and parsers are likely to be very helpful where web applications require sophisticated processing and/or backend systems. And it never hurts to learn a little lisp. For the ruby developer who's comfortable with the language and wants to stretch out a little, this book would be an excellent investment.

Disclaimer: I was sent a copy of this book for review by the publisher.


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Practical Ruby Projects: Ideas for the Eclectic Programmer (Books for Professionals by Professionals) Overviews

Want to take Ruby to the limit? Looking for new, powerful, and creative ideas that will take Ruby beyond Rails and web programming? If you’re comfortable with Ruby, you’ll be itching to go further—apply Practical Ruby Projects: Ideas for the Eclectic Programmer and become a master of advanced Ruby techniques.

Rubyist Topher Cyll brings several imaginative projects to this book, ranging from making generative music, animations, and turn–based games to implementing simulations, algorithms, and even an implementation of Lisp!

Art, music, theory, and games—this book has it all. Best of all, it’s all done with Ruby.

Each chapter, in addition to making you say “Cool—I hadn’t thought of that before,” looks at solving tricky development problems, enforces best practices, and encourages creative thinking. You’ll be building your own exciting, imaginative ruby projects in no time.

  • Create imaginative and innovative Ruby programming projects.
  • Learn how to solve tricky development problems, be guided by best practices, and be inspired to think creatively.
  • Don’t waste time on the basics—it’s assumed you know the fundamentals of Ruby already.

What you’ll learn

  • How to set up Ruby on Windows, Mac OSX, and Linux
  • How to create UIs with RubyCocoa
  • How to create a Lisp implementation in Ruby
  • How to create generative music and turn–based adventure games in Ruby
  • How to model things and create algorithms in Ruby
  • Several more Ruby best practices and programming techniques that will save you hours of programming time

Who is this book for?

This book is for anyone who has mastered the basics of Ruby and wants to learn advanced Ruby techniques.

About the Apress Practical Series

The Practical series from Apress is your best choice for getting the job done, period. From professional to expert, this series lets you apply project–motivated templates (or frameworks) step by step in a very direct, practical, and efficient manner toward current real–world projects that may be sitting on your desk. So whatever your career goal, Apress can be your trusted guide to take you where you want to go on your IT career empowerment path.


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Customer Review


Easy Read - Harold Campbell - Jamaica
This is one of the rare technical books, that's actually quite fun to read. Additionally, all except the last two chapters can be read out of turn. I think this is an excellent book. Take the time and get excited by taking a fresh look at ruby.


Feet first and freewheeling - Ian Dees - Portland, OR USA
The hands-on style of this book is contagious; you'll find yourself really wanting to jump in and try out the code samples. The source is available on Topher's site, but the simplicity and sense of immediacy are such that you may want to just start typing it in yourself. In a few minutes, you're making music or creating a game.



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Mac OSX Developer Guide

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Mac OSX Developer Guide Overviews

Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.

Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X.


* A guide for developers already writing applications as well as new developers just getting started
* Focuses equally on both Cocoa and Carbon environments
* Provides tips on transitioning from writing code for classic Mac OS to OS X
* References Apple online materials extensively, to keep developers up to speed on changes


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Cocoa(R) Programming for Mac(R) OS X (2nd Edition)

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I'm new to Cocoa/Objective-C but have a fairly extensive background in software development in a variety of different languages. What I needed to get me started was something that gave a broad overview of the Cocoa Framework and some simple examples of how the Interface Builder and code fit together. This book did a great job of doing this. Unlike "Learning Cocoa with Objective-C" (a book I really struggled with) this book isn't really tutorial based and doesn't try and take you through how to build some big whiz-bang application. It's the sort of book that helps get you started developing your own application and whenever you have a question like "I wonder how to setup a NSTableView delegate" there's a very good chance that there'll be an example of doing just that in the book. After a few days with this book I was confident enough to start my own development, and haven't looked back since.


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Cocoa(R) Programming for Mac(R) OS X (2nd Edition) Overviews

According to Apple, "The Cocoa application environment is designed specifically for Mac OS X-only native applications. It is comprised of a set of object-oriented frameworks that support rapid development and high productivity. The Cocoa frameworks include a full-featured set of classes designed to create robust and powerful Mac OS X applications. The object-oriented design simplifies application development and debugging." Cocoa Programming for Mac OS X, 2/e teaches programmers and developers all the tools for Cocoa development. This book has a strong tutorial format and is completely updated for Mac OS X 10.2. The reader is guided through writing five applications and an InterfaceBuilder palette. Each project teaches several new ideas. As a new concept or technique is introduced, the text describes it in detail. This book will cover in depth the following topics: Cocoa: What is it?Where did it come from; ProjectBuilder, Objective-C, Controls, Archiving, Helper Objects, Multiple nibs, Getting and Setting User Defaults, Using Notifications, Custom Views, Responders and Keyboard events, Creating InterfaceBuilder Palettes, NSTimer, Updating Menus, Working with NSTextView and Using Java with Cocoa.


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Cocoa(R) Programming for Mac(R) OS X (2nd Edition) Specifications

There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.

Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall

Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.


Customer Review


Not too helpful - Yevgen Ostroukhov - Kyiv, Ukraine
This book is too high-level and not descriptive enough. Could be a good intro but doesn't really help to do some real-world tasks.




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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

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This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization


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Customer Review


Complete examples, no explanations - Gary Bisaga - Leesburg, VA USA
I am not sure what I am missing that all these other reviewers are getting, but I found this book extremely frustrating. Though I looked at the book in the bookstore and was turned off by it, on the strength of the reviewers I went and bought it anyway. I sorely regret doing so. By the way, I am not a newbie programmer: I've been a strong developer for 30 years, most recently writing J2EE enterprise applications since 1996.

On the plus side, there are (as other reviewers have said) complete examples of applications, all of which you can download from the book publisher's web site. You can - after spending hours poring through the code examples - find many of the details of how to hook up the pieces into real applications.

However, for me, this advantage was completely wiped out by providing very little explanation of what is going on. Beyond the first chapter or two, explanation of what's going on in the Interface Builder is non-existent. When the application (which there was also no explanation for) doesn't work, you're left trying to figure out what you didn't hook up in the Interface Builder (which wasn't explained). Also, there is no categorized explanation of what you're dealing with - just code examples. If an interface method is not in a particular code example, you have no idea that the method exists. Just page after page of code, with textual explanations that are very little better than the code comments themselves. I could never imagine using this book beyond the initial learning curve - there's nothing you could call a "reference." Finally, the page after page of method listings are not in any way connected together: you have to keep flipping back and forth to figure out what class a given method belongs to. And at least one sample app (the Address Book) does not build for me.

I think the Interface Builder problems point out the overall weakness of this book. Code examples might be ok for a purely code-based system, but developing iPhone apps is not - at least, the way it's presented in the book - a code-driven approach: it all starts in the Interface Builder. More coverage of that tool might have pulled the pieces together.

All in all, good context of its examples, but did not at all work for me to learn iPhone programming. I've been much more impressed with iPhone App Development: The Missing Manual.


Awesome Book - Richard Casanova - Boca Raton, FL
I just Book this Book 1 week ago and i m already writing codes and apps for the iphone
This is the best book out there for iphone

BUY IT!!!!!!!



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Programming in Objective-C 2.0 (2nd Edition)

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I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.

Programming in Objective-C 2.0 (2nd Edition) Features

  • ISBN13: 9780321566157
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Programming in Objective-C 2.0 (2nd Edition) Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources



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Customer Review


Awesome - Britt T. Griscom -
The brilliant thing about this book is that it comes with an online forum where you can learn from the other students as well as from the author, who replies to all unanswered questions, as far as I can tell. It's like getting a complete course for . It's an amazing deal. The forum is so helpful that I would never by a book like this that didn't have one.




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Cocoa Design Patterns

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Price : $39.99




Cocoa Design Patterns Overviews

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

 

Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks

 

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.

 

Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

 

The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including

  • Fundamental patterns, such as enumerators, accessors, and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers

And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.

 

Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

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iPad Programming

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iPad Programming Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))

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This book may be recommended by Apple Computer as reading for programmers aspiring to be OS X Cocoa programmers, but these "In a Nutshell..." books from O'Reiley are like the dictionary. They are good references, but not good to learn from.

A much better starting place to learn Cocoa programming -- the best OS X technology for new Mac-OSX only software -- is the book "Learning Cocoa with Objective-C'. This book is also on Apple's recommended reading list for programmers aspiring to master Cocoa.

The ISBN number of "Learning Cocoa..." is: 0-596-00301-3.

I plan to continue my study of Cocoa with "Programming in Objective-C:A Complete Introduction to the Objective-C language". I feel that I need this book even though I know C and C++. Objective-C is quite a bit different. ISBN 0-672-32586-1

Then, I plan to read: "Cocoa Programming" ISBN 0-67232230-7.

That brings me back to the book that I started with. "Cocoa in a Nutshell". Then, I'd be ready for a reference book, and I would also use Apple's web reference, and on-disk reference materials that are on your hard disk when you install Apple's free development tools.


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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly)) Overviews

Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively. Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).

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Customer Review


Useful, only book like it available, but - Twocranes - Long Island USA
Cocoa in a Nutshell was wonderful when first published, providing a book-in-hand reference (albeit with fine print) for the cocoa API's Foundation and AppKit; invaluable to those developing software under and for OSX 10.2 (Jaguar); that was in 2003, six years ago. OSX is now several revisions older (Leopard, 10.5.5) and most developers are targeting Tiger 10.4.11 or later because of security issues and internal features not available in earlier versions.

Real books lack hyperlinks, and you cant copy/paste from them, but they have an existance away from the machine and its noises; you can take them to dinner, to the beach, out to the park; even to the loo or to bed; wherever inspiration is likely to strike without warning.

A revised edition is sadly needed and would be welcomed by the development community, but I suspect the effort involved is unlikely to find enough reward to justify the undertaking; which explains why it has not already been done, understandable but unfortunate.

A must buy for programmers new to cocoa if you are supporting software that runs under older macintosh OS such as Jaguar. Less relevant, but still useful for work under Tiger.


Excellent (albeit a bit dated) reference manual - Marc Lavergne -
This is pretty much a must have reference book if you're programming in Cocoa. The only drawback is that a lot of the new APIs like Core Animation and Core Data are not covered. The last edition dates from 2003 and could use a Leopard update. That aside, this book is virtually indispensable for Cocoa devs who've made it past the beginner hump. If the authors read this review, please put out a Leopard update and I promise to buy 2 copies to help make it worth your while!



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