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Showing posts with label ObjectiveC. Show all posts
Showing posts with label ObjectiveC. Show all posts

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Scott Stevenson's tutorials on Cocoa Dev Central have been an invaluable resource for new Cocoa developers for many years, with down to earth descriptions of the essential topics of Cocoa programming and the Objective-C language.

This book brings all that and so much more. It is certainly `the' Cocoa programmer's guide to getting up and running. Starting off with an essential setup guide, chapter two quickly jumps into code, with a great introduction to the C programming language and basic programming concepts that form the foundations of thinking in code. Covering the perfect amount of C, from the ground up the author discusses the basics of variables, functions, conditions and straight forward examples of a procedural application.

Chapter Three dives deeper into C discussing arrays, loops, pointers, primitive types, dynamic memory and more. Scott does a great job of introducing new concepts at a human level, making each new idea tangible. This is where his tutorials have always thrived, and these chapters are definitely where I wish that I could have started my journey into programming.

Chapter Four is where the fun really begins. Thinking in Objects. The author begins to introduce the conceptual foundations of object oriented programming, with clear-cut examples of designing objects. The following two chapters compose the best introduction to Objective-C that I have seen, covering everything from classes, syntax and memory management to dynamic language features like introspection and forwarding messages, interspersed with quintessential thoughts on object-oriented design.

The next chapter discusses the Foundation framework and its value classes, the lower level component of Cocoa. A subject that is often abstract comes through in tangible examples of working with objects and the real life data they represent. This chapter goes into detail discussing many of the value classes that you will use regularly developing Cocoa applications. Styled like a reference, but broken apart by relevant topics, you go through data objects, collection classes, mutability and more, and every class and topic comes with a healthy portion of code. The examples in this section are great.

Chapter Eight is like starting a new book. Titled Basic Controls, it jumps into the user interface level of application development and covers the basics of creating an interface and wiring it up to your code. There are a lot of new topics that go into connecting UI to code, and I think Scott does a great job here of peeling away the layers of the subject, using good examples that help you make sense of things quickly.

The next section was the most helpful to me, as a Cocoa developer with some experience but certainly not expertise, the discussion of Model-View-Controller design and the great sample application were just what I needed to be able to picture the beginning points of real applications in my mind.

I love the chapter on custom drawing, and the amount of coverage it has on the details of creating custom UI programmatically. The sample photo viewer app, with a nice shine drawn on the photo programmatically, cracks open a world of possibilities. And the section on refactoring view code is a true gem; this one part was my favorite.

The final word is a take away guide absolutely worth revisiting.
-

Scott Stevenson has been an active member in the Mac developer community for many years, and has always been respected for his contributions through awesome tutorials on his website, focused on getting new beginners started, and great technical articles on his blog, ranging many topics relevant to writing software with Cocoa. I started with Scott's tutorials years ago, and have followed all of his material since, so I was really excited when this book was announced, and I can honestly say that it did not disappoint. It is the absolute best introduction to Cocoa programming with Objective-C, written by a true expert on the subject and one of the best teachers around.

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Features

  • ISBN13: 9780596804794
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99
Offer Price : $19.95





Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit


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Customer Review


Just alright - Stanley Siu - Jersey city, NJ USA
I read this book on Safari online both the rough cut version and the final version.
I do find the book very easy to read as I always enjoy Scott Stevenson's Theocacao blog and his articles on [...]


One thing is certain that this book is not targeted for non-beginner, as the title suggested. Its content is introductory and far too short with 11 chapters. Compared to other books like Cocoa Programming (Aaron Hillegass) which has 35 chapters, it is obvious that a lot of topics are left out. Don't expect advanced topics like Core Animation, Grand Central etc.

Now for up-and-coming Cocoa programmer, is it a good book?
I felt that on this regard, the author is too ambitious.
It is tough to cover Cocoa and Foundation Framework, let alone having to cram C, Objective-C, object-oriented principles and design pattern into it, it ends up only touching the surface on most topics.
And if the newcomer want to know what's the iPhone or iPad app all about, sorry there is none mentioned.
It seems that the author fails on meeting both ends that, either lets the reader to build a solid foundation or having them a tastes of Mac, iPhone programming on Cocoa.

Honestly I wonder why publishing companies in general don't release computer programming books in a series.
If I think of this book as Volume I out of Volume 5, it is a pretty good book. And progressing with the series gives the readers a sense of achievement too.





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Programming in Objective-C 2.0 (2nd Edition)

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I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.

Programming in Objective-C 2.0 (2nd Edition) Features

  • ISBN13: 9780321566157
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $44.99
Offer Price : $26.00



Programming in Objective-C 2.0 (2nd Edition) Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources



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Customer Review


Awesome - Britt T. Griscom -
The brilliant thing about this book is that it comes with an online forum where you can learn from the other students as well as from the author, who replies to all unanswered questions, as far as I can tell. It's like getting a complete course for . It's an amazing deal. The forum is so helpful that I would never by a book like this that didn't have one.




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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

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I don't consider myself much of a programmer. Creating webpages with HTML and CSS is pretty easy, but when it comes to working with PHP, MySQL, JavaScript, or other languages, I frequently turn to books and tutorials to help me figure out what's possible vs. what I want to accomplish. Building iPhone Apps... by Jonathan Stark shows n00b programmers like myself, how to make apps for the iPhone and iPod Touch. However, it's more accurate to say that it teaches people to make websites using an iPhone-ish look-and-feel. The book assumes the reader has some experience with HTML, CSS, and JavaScript, but doesn't require people to be experts in those languages. In other words, it's accessible for people who rarely do coding.

Like most programming books the first chapter covers the basics: HTML, CSS, JavaScript. It also discusses the differences between a web app and a native app, and the pros and cons of the different approaches. Subsequent chapters deal mostly with coding and how to make web pages look like iPhone apps. The book also covers important tools like jQuery, PhoneGap, and XCode, all of which extend the functionality of webpages and turn them into actual applications suitable for the iPhone.

The book is slim at less than 200 pages, but it's also to-the-point. With some programming books, I get the feeling authors are padding the word count or page count by including material that isn't absolutely necessary. This book keeps the fluff to a minimum, and it gains clarity from the brevity. Though it isn't a huge programming book, it doesn't waste the reader's time. The examples and discussions within the book are useful and informative, without straying too far off topic.

The only potential drawback for this book is that it came out in January 2010 - the same month that Apple announced the iPad. The iPad uses the same operating system as the iPhone, and it's expected to have a number of changes in the not-too-distant future. I don't expect it will change the usefulness of this book - web apps created for the iPhone will still work. However, I wonder about the differences between iPhone apps and iPad apps. Supposedly it's not a huge leap from one to the other, but there are definite differences between the two platform. It makes me think this book will need a Second Edition soon, or it will need some sort of addendum available online. Will the iPad get a different book, or will it be included in future editions of this book?

Despite the drawback, I still recommend this book. It's short, but it doesn't waste the reader's time. It's useful, informative, clear, and easy-to-follow. I wish more programming books were as clear and as brief.

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Features

  • ISBN13: 9780596805784
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $29.99
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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overviews

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."

--John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."

-- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

  • Build iPhone apps with tools you already know how to use
  • Learn how to make an existing website look and behave like an iPhone app
  • Add native-looking animations to your web app using jQTouch
  • Take advantage of client-side data storage with apps that run even when the iPhone is offline
  • Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
  • Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

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Customer Review


Loved It - R. Young - Irvine, CA United States
Very clear and easy to understand. If you have a solid understanding of jQuery there is no reason why you can't follow the steps in this book.


Fantastic! - J. Curry - Libertyville, IL USA
Buy this book! I have worked with Jonathan Stark for years now, and he is a true expert.



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Objective-C Pocket Reference

Objective-C Pocket Reference Review




As an advanced C++ programmer trying to pick up Objective-C (a weird freakin' language if you ask me), I found this little Pocket Reference to be invaluable. For one thing, its really small which I like -- who needs another tome to litter the bookshelves? I find that it is well written, I actually just started reading it from the beginning and found it to be pretty easy to follow. Finally I = [[NSString alloc] initWithString:@"Understand"]; the crazy formatting for Objective-C methods which just looked like jibberish to me at first. Believe me, after 20 years of programming I can usually understand languages that I've never touched before -- I really needed this book to help me get a handle on Objective-C and it did a commendable job.

Negatives: of course, this is not exactly comprehensive. Since I am also learning Cocoa, I would have liked a little more Cocoa material mixed in. I did find that the writing was at times a bit confusing when discusssing some of the more abstruse concepts of Objective-C. And, always, I like lots of real code examples -- perhaps that just isn't feasible in a book this compact.

Overall, this is a very good book for a newcomer to Objective-C. With this in one hand and Google in the other I can get by quite nicely as I write my iPhone Apps.

Objective-C Pocket Reference Features



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Overviews

Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.

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Customer Review



Convenience Pocket Reference - Barry Fung -
It is very good & convenience pocket reference book for Objective-C programming particular for new Objective-C programmer.




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Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad Review










Price : $49.99

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Overviews

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using Interface Builder and XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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